After months of development, we’re happy to share the first demo of Myriads: Renaissance with you!
The game is still under development and the demo only covers the city building and management part. You will be in charge of a capital-island. Manage its resources and population, and develop it by aggregating island’s shards of various biomes and sizes.
If you have any kind of critic, advice or if you find a bug, please contact us or leave a comment on IndieDB. All feedback are welcome!
Check out our new development update article we have just published on IndieDB . It includes a roadmap to the full release of the game and our newly published pre-alpha gameplay footage video.
Check out the new article we have just published on IndieDB about the Myriads: Renaissance GUI design. We hope you will enjoy it. We would like to hear your thoughts and feedback.
We have setted up an IndieDB page. For now there is only a single article introducing the game but we hope to feed it more frequently with some progress reports and articles describing the game mechanics. And a demo version of course…
If you are curious, click here or on the logo below.
We have opened an Instagram account to post some news about Myriads: Renaissance. Here is the link: http://www.instagram.com/myriads.renaissance.game/.
Currently working on a pre-alpha build to get a demo version available for our coming kickstarter.