Development update: v0.7.2 Waves update.

We are ready to release a new version of the Myriads: Renaissance demo! This version focuses on the mid-game content and especially on the implementation of the waves of enemies. This new mechanic increases the overall difficulty of the game.

Here is a short gif explaining this new game mechanic:

Major changes:

*Update threat and heat mechanic

*Add waves of enemy ship aiming at the capital island every 2 threat

*Add strongholds

*Add Chain archipelago

*Print corsairs and waves path on the map

*Reposition selection menu and end turn to make the UI slimer

*Move Population and Production List panels

*Remove List Of Archipelagos panel

*Add Era2 technologies

*Add Goods production: add foundry and factory buildings on CI

*Update Worldmap to show points of interest

*Add Defence Colony

*Add Science Academy ruins

*Add Military Academy ruins

*Add Trading Colony

*Add Village building

*Corsairs now deal damage to buildings

*Adds a way to heal colonies and buildings using the hospital

*Change way to dock/undock ships to the capital island

*Change attack, upkeep and production cost of all troops

*Simplify army regiments recruitment menu

*Simplify army exchange menu

*Add introduction cut-scene to the game

Note that previous save files will be lost.

Now that the mid-game is mostly ready, we’ll focus on implementing the end-game and the balancing of the game. More particularly we’re now working on the difficulty of the game and the playing time.

In the meantime, you can follow us on twitter for more frequent news: @MyriadsRGame. We oftenly tweet about the progress we make in development.

If you did not try the demo yet and are interested in, it is available on:



Any feedback is welcome, don’t hesitate to leave a comment on our steam community hub

And if you liked the demo, please wishlist our game on steam!